Give her counterplay and downtime in lane,and make her a bigger threat once outside the lane,for example bring W stacks back,damage on creeps scaling better,and less ultimate cooldown,idk man give her something to feel like a real champion riot.Īs fun as q'ing all over the minions in lane and beating the shit out of someone 1v1 is,there's champs that do that better,and scale better,like darius,jax. What's my opinion on how to start balancing her? I want this perma stacked passive GG once gets tiamat meme to be removed,and compensate her elsewhere. Now she's just left as a cheese pick that doesnt do anything outside of lane.Like we don't have enough of those. It's true that she was,and still is a cheese pick/lane destroyer/perma stacked passive machine of doom you can't gear near of,however she actually scaled really well later on,because she could take towers extremely fast with W passive stacks,and one shotting creep waves,and had shorter cooldowns on all her abilities enabling for plays often etc. So they started removing things that made her good outside lane.Īnd now we're at a point where she doesn't do anything else than lane well. Riot has dropped the ball so hard with that champ,not only because they have zero clue what to do with her post rework,but i bet someone in the balance team thought,ok where to even begin to balance this abomination of overloaded mechanics,what idiot designed this? ![]() ![]() It really feels like Irelia isn't a real character outside of laning phase,which is a problem,because before the rework, you were actually a big threat all over the map,because of the q range and you could make plays without your ultimate.
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